My first published game… sort of…

by Chris at 2:18 pm

In ReviewYou may have noticed that it’s been a little quiet around here of late. The main reason for this is that I’ve gone and jumped on the bandwagon and got myself an iPhone. Then, to be able to write stuff for it, I went out and got a MacBook. Then, I found out that it needed to use a slightly different programming language (objective-c). So, after learning the required language, paying the ability to write software, and spending so much time.. I kind of felt the need to make good on my expense and write something to publish. So, I went and wrote a small game called Rocket Attack, which is now finished and up to be added to the iPhone AppStore :)

Rocket Attack
You are in command of an SA27-3 terrestrial defense station, and are responsible for the defense of eight major cities from orbital bombardment.

screenshot

The SA27-3 defense station incorporates the following special features, which are unseen in earlier versions.

  • Multi-Touch Targeting - Shoot missiles from the air with the touch of a finger, just aim and shoot, or use up to four fingers at a time to adopt a spray-and-pray approach.
  • Simplified City Status HUD - If the city is showing on the screen, it has survived. If it is missing, it has been destroyed. Simple.
  • Unlimited Ammunition - The solar-nuclear reactor built into your SA27-3 ensures that you will never run out of ammunition, allowing any strategy to be employed in the defense of your cities.
  • Efficiency Rating - The SA27-3 software tracks your efficiency using a simple scoring system. The more missiles that you destroy in a row, the higher your efficiency rating will become.

This concludes your briefing on the SA27-3, time to lock-and-load (pew-pew).

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